When you learn about some of history’s great inventors we see that they might more accurately be described as “great tinkerers.” Dictionary.com defines Tinkerers both as “an unskillful or clumsy worker” and “a person skilled in various minor kinds of mechanical work; jack-of-all-trades.”
The contradiction in the definition is very telling because much of what comprises tinkering is experimentation with only a partial knowledge of what you are doing. Tinkerers are people who dive into a repair or repurposing project more with a desire to learn about something than to execute some previous understanding. They are the kind of people who jump into the ocean to learn how to swim.

Great tinkerers like Thomas Edison, Alexander Graham Bell, Benjamin Franklin, Leonardo DaVinci all had workshops where they spent time learning and experimenting with all sorts of gadgets and projects.
Places like these workshops exist today; they are called hackerspaces and they are amazing little decentralized engines of exploration and tinkering. While some hackerspaces have been around for a long time, many new ones are sprouting up. These hackerspaces are places where grad students, artists, engineers, sysadmins and ordinary folk gather together and manipulate and repurpose physical products that spent years sitting in a closet, a grandmother’s basement or someone’s garage. These orphaned and seemingly worthless products are recombined with circuit boards, USB drives, new source code, glue, duct tape and lots of creativity. The new purpose may be quite different than the object’s originally intended use. Many of these old appliances and gadgets were not produced by Americans, although they are being repurposed in a very American way.
In 21st century America, many of the things we produce are not “products” in the traditional sense of the word. We are not producing tangible, physical things the way we did 75 years ago. Our “products” are digital, ephemeral. We trade in “information technology” as part of the “knowledge economy”. America is becoming less and less about manufacturing as we stride further into the 21st century.
The trend over the last few decades has been to analyze the exodus of manufacturing jobs from America to places like China. For a more detailed analysis of what effects this has on our economy, you might want to read some statistics from the U.S. Department of Labor, but to get a detailed analysis of what this does to our nation’s soul, you should read Matthew B. Crawford’s book Shop Class as Soulcraft.
Crawford explores the under-appreciated arguments in favor of working with physical objects. One takeaway for me was that working with something physical helps us see the world differently. It helps us overcome our spiritual myopia and see greater value in things outside ourselves.
When you tinker, you first have to take something apart, piece by piece. During this process, you begin to get an understanding of the inner workings of an object. Most of what we see in our appliances and our gadgets is the outside, the surface. The guts and wires are hidden from us for aesthetic reasons. While this approach to design may help make a product more visually appealing and, in turn, increase sales it blinds us to the nature of the object in question.
This disconnect prevents us from truly appreciating the value much in the same way that people administering shocks in the infamous Milgram Experiment didn’t see value in other human beings. If people administering shocks aren’t in the same space as those getting shocked, it is easier to justify inhumane treatment. Gaining a deeper knowledge of the person helps us gain respect for them. Intimacy breeds respect. When we discover that intimacy with physical objects, we begin to see how complicated, interesting and elegant even the simplest gadgets can be. We begin to see the function in its entirety and this helps us to respect the object in new ways. We don’t just appreciate the object for what it can do for us, we appreciate it for what it is. Tinkerers see value even in cheaply made and worn down objects.
Over the last few decades, products have become so much cheaper to make that we are increasingly viewing everything as disposable. When is the last time you heard of someone taking their blender or their alarm clock to the repair shop? It simply doesn’t happen anymore. We would rather spend the money to buy a new one than spend almost the same amount to have it fixed. At no point do we even consider taking apart the blender and trying to fix the problem ourselves. Once something stops working the way we want it to, we consider it “junk” and we throw it away.
In Cory Doctorow’s latest book, Makers, the author describes a not-too-distant future where people around America and the world begin to repurpose “junk” into gadgets en route to creating a new economy fueled by the work of tinkerers.
As interesting as the book is, it is even more fascinating to discover that this is actually happening right now. At Brooklyn-based Hackerspaces like NYC Resistor , AlphaOneLabs or the brand new one starting up on Stony Brook’s campus, Island Labs, modern tinkerers are repurposing, recombining and reinventing things that will make you see junk in a whole new way.

Some people see a mouse with a worn out trackball as junk. The people who inhabit these Hackerspaces see that same mouse as a potential remote camera shutter release, a potential skittering mouse robot, or a potential garage door opener. In other words: tinkerers see potential.
Tinkerers are more than inventors, they are re-inventors. Inventors create value from ideas in their minds, re-inventors create value from “junk.” They breathe new life, new purpose, new value into things others had abandoned and left for dead. Tinkering is more than a hobby, it is a philosophy, a new way to see the world.